I've been super excited about the C4D MoGraph module lately.
Here I was testing MoSpline in turtle mode and learned to use the L-System for creating branches.
turtletree from Reetta Saturo on Vimeo.
Tuesday, April 16, 2013
Monday, April 1, 2013
1 thought
A school work extended. I thought I'd experiment with some cool techniques I had learned lately, like liquid simulations in Maya and tracing text in C4D.
ocean mood from Reetta Saturo on Vimeo.
ocean mood from Reetta Saturo on Vimeo.
Friday, December 28, 2012
Shadow Warden
During the ten weeks that we had, I did some early concept art, drawings for a 2D opening animation and sculpting of the game assets like the statuehead above. Having played piano back in the year two, I also did some weird improvisations with a keyboard for the opening animation. Just because it was so much fun I continued playing with that recording in Soundbooth.
Thursday, November 15, 2012
RDW in Shanghai
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| Setting up our mocap studio in the exhibition hall. |
One of the greatest experiences of my studies in Metropolia happened when I got to attend the Radical Design Week at Shanghai as part of my university's representing team. We were a group of nearly 30 people, students and teachers from the field of culture and creative industries doing an exhibition at Donghua University. With my animation teacher and a fellow classmate we set up a mocap workshop Tai chi for beginners. We had only a week of practising the mocap software behind us so it was a bit unnerving. At some point came the idea to test how our system could handle the capturing and tracking the movements of two people.
Wednesday, September 26, 2012
Tuesday, August 21, 2012
face study
Thursday, June 7, 2012
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