Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts

Monday, April 16, 2012

spheres boom

I wanted to experiment with Reaktor in 3ds Max. I used some boolean operations modelling the spheres, then a voronoi script to fracture them.

Monday, February 13, 2012

For the love of sandwiches

At school we've been working in groups making short animation films. Ours is a love story between two sandwiches that come to life at a breakfast table. After months it's finally coming together, a whole two minutes, more or less. Now it's just last minute re-rendering some bits and sound mastering and somehow forever delaying it. It's a first for everyone, which is not actually unbelievable but I've grown quite fond of our story and characters, they are sweet and simple. I've been mainly responsible for a chubby character that makes and eats the breads, all unaware of the drama that's going on on his plate. It's been exhausting at times, especially the skinning process that could well continue indefinitely for me if it weren't for deadline. I can't believe I made a fully functional rig for the legs even though the cameras just show him from the waist up, sitting behind the table mostly. The setbacks have made me so much more careful! I'm so glad though to have it over and done with soon. Time to move on.


Here's a little making-of from my part. (Geometry exploding at 00:28, there's a winning moment there..)

Music: Lackluster - Ll12 Strateface Kcl0 (07 10 99)

Monday, February 28, 2011

Keep it low-poly



This is my first rigged character: the birdman! I had so much fun trying different poses. Hours could pass.
(Good unwrapping practise too)

Still image basics



At school we are learning the basics of 3d graphics. We designed a hotel room and two different sets of lighting for it. The gold pattern/decoration on the left wall and the carpet I made with procedural textures. Rendered with Mental Ray and some postwork in PS.

It's not a microwave, it's a TV!

Cyborg


This was my second major personal project at 3d modeling. I own a thousand thanks to 3d-palace and their tutorials. At the time I didn't have a clue about adjusting the lighting (or texturing for that matter) and you can see some ugly jigsaw shadow lines. Too many polygons, no smoothing, weird solutions... At least I learned a lot. And sculpting the face was fun.

3ds Max / Zbrush /Photoshop

Sunday, February 27, 2011

Applying







Above is my design for a 'Helsinki Design Capital 2012' poster.

Preassignments for Degree Programme in Media at Helsinki Metropolia University (specialisation in 3D animation and visualisation).
1. Caries robots - design the future of dental care
2. Illustrate an old Finnish folkstory of a woodchopper, use image sequences, two pages, no words

Robots I modeled in 3dsMax, which was an adventurous 3 weeks for me. Apart from the transparent tongue, and the bit that is missing from the horses behind, I am quite happy with the results. And I got accepted!