Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts
Wednesday, September 26, 2012
Thursday, June 7, 2012
Tuesday, May 15, 2012
corporate designs
Some older modelling work that I had almost forgotten. The sumo-baby-thingy served as a mascot for an imaginary company on a school project.
The second one's supposed to be CD cover art and I actually applied to school with that. I see my Amon Tobin appreciation was infiltrating areas of my life a few years back.
Monday, April 16, 2012
spheres boom
Monday, February 13, 2012
For the love of sandwiches
At school we've been working in groups making short animation films. Ours is a love story between two sandwiches that come to life at a breakfast table. After months it's finally coming together, a whole two minutes, more or less. Now it's just last minute re-rendering some bits and sound mastering and somehow forever delaying it. It's a first for everyone, which is not actually unbelievable but I've grown quite fond of our story and characters, they are sweet and simple. I've been mainly responsible for a chubby character that makes and eats the breads, all unaware of the drama that's going on on his plate. It's been exhausting at times, especially the skinning process that could well continue indefinitely for me if it weren't for deadline. I can't believe I made a fully functional rig for the legs even though the cameras just show him from the waist up, sitting behind the table mostly. The setbacks have made me so much more careful! I'm so glad though to have it over and done with soon. Time to move on.
Here's a little making-of from my part. (Geometry exploding at 00:28, there's a winning moment there..)
Music: Lackluster - Ll12 Strateface Kcl0 (07 10 99)
Here's a little making-of from my part. (Geometry exploding at 00:28, there's a winning moment there..)
Music: Lackluster - Ll12 Strateface Kcl0 (07 10 99)
Tuesday, April 26, 2011
Monday, February 28, 2011
Keep it low-poly


This is my first rigged character: the birdman! I had so much fun trying different poses. Hours could pass.
(Good unwrapping practise too)
Still image basics



At school we are learning the basics of 3d graphics. We designed a hotel room and two different sets of lighting for it. The gold pattern/decoration on the left wall and the carpet I made with procedural textures. Rendered with Mental Ray and some postwork in PS.
It's not a microwave, it's a TV!
Cyborg

This was my second major personal project at 3d modeling. I own a thousand thanks to 3d-palace and their tutorials. At the time I didn't have a clue about adjusting the lighting (or texturing for that matter) and you can see some ugly jigsaw shadow lines. Too many polygons, no smoothing, weird solutions... At least I learned a lot. And sculpting the face was fun.
3ds Max / Zbrush /Photoshop
Sunday, February 27, 2011
Applying



Above is my design for a 'Helsinki Design Capital 2012' poster.
Preassignments for Degree Programme in Media at Helsinki Metropolia University (specialisation in 3D animation and visualisation).
1. Caries robots - design the future of dental care
2. Illustrate an old Finnish folkstory of a woodchopper, use image sequences, two pages, no words
Robots I modeled in 3dsMax, which was an adventurous 3 weeks for me. Apart from the transparent tongue, and the bit that is missing from the horses behind, I am quite happy with the results. And I got accepted!
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