Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts

Friday, December 28, 2012

Shadow Warden



It has been some time now since wrapping up the biggest project by far in my studies. Inspired by the mayans, apocalypse, shadow and light, with our class (16 students, plus 4 hardworking programming students) we were able to come out with a two-player game for Kinect.

During the ten weeks that we had, I did some early concept art, drawings for a 2D opening animation and sculpting of the game assets like the statuehead above. Having played piano back in the year two, I also did some weird improvisations with a keyboard for the opening animation. Just because it was so much fun I continued playing with that recording in Soundbooth.

Thursday, April 26, 2012

figure drawing

Here are some croquis of 2min poses. I've really started to prefer black marker over lead-pencil. It has forced a whole new approach to drawing out of me as there is so little time and no going back. In the second photo I was holding the marker from the far end.


Sculpting clay for the first time in.. I don't know, 14 years? I'm quite happy with the result.

Monday, February 28, 2011

Cyborg


This was my second major personal project at 3d modeling. I own a thousand thanks to 3d-palace and their tutorials. At the time I didn't have a clue about adjusting the lighting (or texturing for that matter) and you can see some ugly jigsaw shadow lines. Too many polygons, no smoothing, weird solutions... At least I learned a lot. And sculpting the face was fun.

3ds Max / Zbrush /Photoshop