During the ten weeks that we had, I did some early concept art, drawings for a 2D opening animation and sculpting of the game assets like the statuehead above. Having played piano back in the year two, I also did some weird improvisations with a keyboard for the opening animation. Just because it was so much fun I continued playing with that recording in Soundbooth.
Friday, December 28, 2012
Shadow Warden
During the ten weeks that we had, I did some early concept art, drawings for a 2D opening animation and sculpting of the game assets like the statuehead above. Having played piano back in the year two, I also did some weird improvisations with a keyboard for the opening animation. Just because it was so much fun I continued playing with that recording in Soundbooth.
Thursday, November 15, 2012
RDW in Shanghai
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| Setting up our mocap studio in the exhibition hall. |
One of the greatest experiences of my studies in Metropolia happened when I got to attend the Radical Design Week at Shanghai as part of my university's representing team. We were a group of nearly 30 people, students and teachers from the field of culture and creative industries doing an exhibition at Donghua University. With my animation teacher and a fellow classmate we set up a mocap workshop Tai chi for beginners. We had only a week of practising the mocap software behind us so it was a bit unnerving. At some point came the idea to test how our system could handle the capturing and tracking the movements of two people.
Wednesday, September 26, 2012
Tuesday, August 21, 2012
face study
Thursday, June 7, 2012
Monday, June 4, 2012
Shared Gems
I got persuaded to take part in an event where you develop a game in 48 hours. I joined the team with two other artists, an audio guy, a programmer and a producer. The text-based Flash game we made sets in a steampunkish world, in a shop where a lousy inturn meets with customers and tries to fulfill their needs, most of the time failing miserably. I've never drawn so much in such a little time.
Tuesday, May 15, 2012
corporate designs
Some older modelling work that I had almost forgotten. The sumo-baby-thingy served as a mascot for an imaginary company on a school project.
The second one's supposed to be CD cover art and I actually applied to school with that. I see my Amon Tobin appreciation was infiltrating areas of my life a few years back.
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