Thursday, June 7, 2012
Monday, June 4, 2012
Shared Gems
I got persuaded to take part in an event where you develop a game in 48 hours. I joined the team with two other artists, an audio guy, a programmer and a producer. The text-based Flash game we made sets in a steampunkish world, in a shop where a lousy inturn meets with customers and tries to fulfill their needs, most of the time failing miserably. I've never drawn so much in such a little time.
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