Monday, June 4, 2012

Shared Gems

I got persuaded to take part in an event where you develop a game in 48 hours. I joined the team with two other artists, an audio guy, a programmer and a producer. The text-based Flash game we made sets in a steampunkish world, in a shop where a lousy inturn meets with customers and tries to fulfill their needs, most of the time failing miserably. I've never drawn so much in such a little time.

Tuesday, May 15, 2012

corporate designs


Some older modelling work that I had almost forgotten. The sumo-baby-thingy served as a mascot for an imaginary company on a school project.
The second one's supposed to be CD cover art and I actually applied to school with that. I see my Amon Tobin appreciation was infiltrating areas of my life a few years back.

Thursday, April 26, 2012

figure drawing

Here are some croquis of 2min poses. I've really started to prefer black marker over lead-pencil. It has forced a whole new approach to drawing out of me as there is so little time and no going back. In the second photo I was holding the marker from the far end.


Sculpting clay for the first time in.. I don't know, 14 years? I'm quite happy with the result.

Monday, April 16, 2012

spheres boom

I wanted to experiment with Reaktor in 3ds Max. I used some boolean operations modelling the spheres, then a voronoi script to fracture them.