Monday, November 4, 2013


I'm studying a semester at Moholy-Nagy University of Art and Design in Budapest, Hungary. Right now I'm in the middle of a course where we design characters and bg's for a chosen tale. These pics are different stages of character development from that course. Out of three options I chose Knight Bluebeard, that I wasn't familiar with before. We don't go so far as to animate these, the focus is on finding a new interesting graphic world, that is true to our own style.
EDIT: some bg's added
"you need to push it more"

"simplify it!"

bluebeard turned out a bit more symphatetic from the dark lord stage. sure he killed his seven previous wives and keeps their bodies in a secret room but I'm sure he had some reason that we can all understand?

Thursday, June 6, 2013

summer art dump

from the ministry of silly walks.
Above are some props that I modelled for an animation project at school. Some of them turned out obsolete but I thought I'd still take some nice renders for show.
The 1700's naval soldier is Keijo from last years 2D course. In other words, evidence of me once using the Bone tool in Flash.

Tuesday, April 16, 2013

Blood vessels in the wind

I've been super excited about the C4D MoGraph module lately.
Here I was testing MoSpline in turtle mode and learned to use the L-System for creating branches.  

turtletree from Reetta Saturo on Vimeo.

Monday, April 1, 2013

1 thought

A school work extended. I thought I'd experiment with some cool techniques I had learned lately, like liquid simulations in Maya and tracing text in C4D. 

ocean mood from Reetta Saturo on Vimeo.